Flash Replay Wiki
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Technical wiki for creators and addon developers.

Recording

How gameplay capture works, Normal/Rolling/Hybrid modes, event markers and server recording policy.

Free downloadAll Rights ReservedNeoForge 1.21.1
Recording
Verified real assets
01

What is recorded

A recording saves a replay session that can be reopened in the editor. During gameplay the mod captures packets, world state, entities, local-player motion and optional data such as hotbar or voice chat when compatible.

The output is not a video. It is a replay session that you can reopen, trim, direct with cameras, edit with actors and export later.

02

Capture modes

ModeBest forBehavior
NormalPlanned full recordingsKeeps the whole session until you save or finish it.
RollingDVR-style clipsKeeps a recent time window and prunes older material.
HybridLong sessionsCombines a time window and disk budget to prevent uncontrolled growth.
03

Important settings

  • Chunk length seconds: recording segment length.
  • Rolling retained seconds: how much recent time Rolling keeps.
  • Mark dimension changes: creates markers when you change dimension.
  • Local player updates per second: increases local-player movement fidelity.
  • Record voice chat: shown only when a compatible voice chat mod is loaded.
04

Automation profiles

ProfileUse
SafeOnly auto-finish on maximum duration.
HighlightsCombat, death and big falls save clips or highlights.
HazardsFire, freezing, wither and darkness create markers or Save Last clips.
MovementDimension changes, elytra and major falls.
Manual LockedStarts and locks on critical events, then requires manual finish.